2008 was a pretty good year for music, many fantastic bands released great albums with rock fans being treated especially. While there were many high-profile comebacks in 2008, Metallica and Guns and Roses spring to mind, but I’d like to look at what were my personal favourites during 2008.
First up was the new Joe Satriani album released on March 31st, Professor Satchafunkilus and the Musterion of Rock. The album is about as typically Satch as you could get. Since his experimentations with electronica and drum machines on Crystal Planet and 2000’s Engines of Creation, Satriani has settled into the comfort zone of blues rock for which he is so well known. For any other artist this would be a bad sign of a lack of fresh ideas or a good one gone stale. For Joe Satriani it means a string of quality albums. There’s still no one that can replace a vocalist quite as effectively as Satriani. His contemporaries often sink into self indulgence or wild experimentation and excess (which is no bad thing at times).
However what Satchafunkilus brought us is an album that non-guitarists can genuinely enjoy. It’s catchy, it’s accessible, it’s melodic and memorable. The album is also much leaner than previous outings at just ten tracks, although these have been given the freedom to breathe and develop. The average running time is slightly longer than Satriani fans have grown accustomed to over the years. Professor Satchafunkilus is about the most perfect guitar performance you’ll hear until the next Satriani record and is a pleasure to listen to.
2008 saw Thrice release the second half of their Alchemy Index quadrilogy. On April 15th they released the Air and Earth EPs as one two-disc, twelve-track double album. Marking the completion of an epic project the album saw Thrice really exploring the other musical facets that were hinted at in their previous release. Earth is all acoustic and raw folk blues music while Air is a go-between the stripped down feel of Earth and the bombast of their Fire EP. Water, Fire and Earth show Thrice at their extremes of experimentation while Air binds the project together and perhaps shows a future direction for the band.
While I think that 2007’s Fire and Water has consistently better songs the Earth and Air EPs, they have perhaps the two standout tracks of the project in folk anthem Come All You Weary and the driving and haunting Broken Lungs. These two songs alone are enough to elevate this album above much of 2008’s musical output and cement Thrice as key players in the alternative and experimental rock scene, finally breaking out of their early punk rock roots. Hopefully the next Thrice album will get them some more recognition in Britain as I believe they stand head and shoulders above most mainstream rock bands.
My pick for the best album of 2008 is In Flames’ ninth studio album, A Sense of Purpose. This is their most complete and consistent album to date, a perfect blend of melody and driving heavy metal. The band have strong death metal roots and are marketed as such, but really they have little in common now with their peers. What separates In Flames is their keen sense of melody and controlled mayhem that makes the 47 minutes of this album so listenable. Not afraid to experiment either, A Sense of Purpose sees In Flames record their longest song yet, the twisting Chosen Pessimist.
What makes the album so good for me is its consistency. Every single song feels like it belongs and you get the impression that if it were on any other In Flames album then it’d be a standout track. On A Sense of Purpose Gothenburg’s finest band are at their peak of songwriting and creativity, showing that great metal is so much more than just growling and downtuned guitars.
For one of my favourite bands to release their best album to date makes 2008 a great year for music and it’s one I think 2009 will have a tough act following. Hopefully something will come along that can live up to In Flames, and it’ll be interesting to see just what we’re given this year.
Choosing a band name is the most difficult decision that any group has to make. A name will define you and is the first impression that most people will get of your band. People will often hear the name before they hear any music, pick the wrong one and it’ll put people off before they even listen to you. Of course, your name absolutely must be original as well. Choose something that someone else is using and at some point down the line you’ll have to change it. This article will steer you on the right track for choosing a band name.
The first thing to do is think about what kind of music you play and how you’d like your band name to reflect it. If you’re in a swing band it’s no use calling yourself Death Face or Hatebreed as everyone will think you’re going to be a death metal band. An extreme example, but it illustrates the point that the name must be synonymous with your genre. Death Face and Hatebreed would be good names for black metal bands, as people will get what they are expecting.
Make sure your band name is original. There’s no use in marketing and promoting a name that you’ll end up having to change once you gain a following, it’s wasted time and will just cause you more work down the road. This part is probably the most difficult thing about choosing a name, with more and more bands being created the list of available names gets shorter and shorter. Also with the Internet giving us the world’s information in an instant there’s no excuse for picking someone else’s name anymore. People will be searching for their bands and if they find you then they won’t be happy.
Speaking of the Internet, it’s a vital tool for promoting your band and will prove to be your greatest ally in your search for fans. With this in mind it’s best to choose a name that’s going to be easy to push to number one in Google as well as having the dot com web address free. If people can easily find your band online then you’re guaranteed to get more hits and downloads and hopefully more people to gigs and more merchandise sold. Make sure that the MySpace address is free too, it’s vitally important that people can find you easily on the web. Most people will just search Google or MySpace when searching for a band so make sure that if all they have to go on is your name then they’ll find you, and not a local carpet cleaning company.
A band name does not necessarily have to have a deep hidden meaning, it just needs to sound good. People need to want to wear your t-shirts and tell people about your band. If they feel stupid with your name on their chest or feel like an idiot saying the name then it’s probably not a good sign. Try to pick something that people will speak about. Make sure that you really read your proposed name in as many different ways as you can as well. Make sure you spot any double entendres or innuendoes before anyone else does, might save some embarrassment later on.
It’s not easy, my band is still unnamed after a three month long search for a moniker. Try to pick something you’re really happy with as once it’s set then you’ll be stuck with it.
In 1960 Dr Frank Drake attempted to create a way to guess how many intelligent civilisations like our own would arise in our galaxy and in the universe. The question of if we’re alone has driven astronomy and space exploration for centuries and is one of the greatest unanswered questions we have left.
What Drake wanted to do was to try and work out how likely it was that we’d ever make contact with another civilisation, or if the probability of intelligence arising was so remote that we’d spend our time very much alone. The result of his attempts is the now famous Drake Equation, the formula that essentially powers SETI and helps astronomers to focus their searches for artificial signals in the universe.
The Drake equation works backwards, looking at each factor that has lead to intelligent life evolving on Earth and then trying to predict how likely each event is to occur again elsewhere. By breaking down the factors leading to the evolution of intelligent life it is believed that we’ll be able to narrow down the search, hopefully with greater chances of success.
The Drake Equation is composed of seven parts, each thought to be a contributing factor as to how easy it is for an intelligent species to arise. A crucial factor to remember is SETI’s definition of intelligent life. The search is focusing on finding another species in the galaxy that is capable and willing to communicate through radio transmission or some other form of electromagnetic radiation. Using Earth as an analogy for life elsewhere it is assumed that as we leak radio transmission into the galaxy, then so would another species.
The problem with looking for radio transmissions is that it assumes two things. One is that an intelligent race will use radio for communication and be leaking it into the galaxy. The other is that they will continue to use it. It is actually very cost-ineffective to broadcast in all directions, and we can see this on Earth where broadband and fibre optic cables are now the new standard.
Soon we will leak very little information into space as we focus all communication in its intended directions. If we again use Earth as an example it could be said that any species just a few decades ahead of us in technological development would no longer leak radio into the cosmos, and a species a hundred years younger would not have developed radio yet. By looking for radio transmissions we’re looking for a narrow space in a species’ development, however it is assumed for the purpose of the equation that the alien life we’re looking for are willing communicators and would let themselves be known, much like us.
The Drake equation is written as N = R starred x fp x ne x fl x fi x fx x L. N is the number of civilisations in the Milky Way with which communication may be possible. The other figures are the factors that are considered vital for the appearance of intelligent life, based on observations in our own Solar System and what we know of life on Earth.
R starred is the rate of star formation in the galaxy. Currently the figure for this is put at seven per year. Life cannot exist without a star, and so this is seen as the first step. Fp is the fraction of stars that form that support planets. As we discover more exoplanets by the week this number is creeping up and up, current estimates put the figure at around 0.5, but the figure is certain to rise. Our current technology is only reliable at detecting Jupiter size planets, but once we start finding Earth analogs in other solar systems we’ll have a much better grasp of how many planets there are for potential aliens to evolve on.
Ne is the number of those planets where life can be supported. Life as we know it requires liquid water, which requires a certain temperature band known as the habitable zone. Life also requires an atmosphere, which only a planet meeting certain criteria will be able to hold. Based on observations of the Solar System we see only one planet orbiting that is capable of supporting liquid water on its surface and therefore, life. It is thought that Mars may once have had water on the surface, but due to its low mass it has lost must of its atmosphere and so water cannot stay as a liquid on the surface.
The next figure, Fl, is for how many of those planets that are capable of supporting life will develop life. On Earth we find life everywhere there’s water. Even without light at the bottom of the sea, or buried deep in layers of arctic ice, if we find water there’s at the very least bacteria. This suggests that if conditions are right then life is certain to arise, putting Fl at a value of 1.
Fi and Fc look at the chance of intelligent life evolving and then being willing to communicate with other planets. On Earth only one species in the four and a half billion year history of the planet has evolved intelligence and radio technology, which puts these figures quite low. Again, these guesses have a certain degree of bias as we only have one example to look at. It may prove that if life starts on a planet that the path to sentience is inevitable. It may also prove an extremely rare event, we won’t know for sure and so these figures are largely guesswork.
L is the number of years that the civilisation will last. Currently this figure is set at 10,000 years. Given that mankind has already developed the capability to destroy ourselves through nuclear weapons (developed just seven years after radio astronomy) it might be guessed that the self destructive ability goes hand in hand with interstellar communication. Our civilisation teetered on the brink of nuclear war during the Cold War, and the threat, while greatly reduced, has not entirely evapourated.
Given that some civilisations that develop the capability to destroy themselves will destroy themselves then it cannot be assumed that once intelligent life has evolved that it will last indefinitely. L is a guess, but is used to guess the window in which we have to communicate with a species from their development of communication to their eventual downfall.
Using Drake’s estimations the figure for the number of species able to communicate with us in the Milky Way is 10. The Milky Way contains between 200 and 400 billion stars, so the chances of finding an alien species are around one in thirty billion. Different estimates of parts of the equation will give higher values. For example if L is set to 50,000 years then there are 50 civilisations in the Milky Way. More optimistic outlooks can set the number of communicating aliens at 5,000 per galaxy.
The figure can change wildly depending on the number plugged into the equation, and at SETI they’re working on minimising the guesswork for each of the factors to help them narrow their search. With any luck we’ll find our first alien broadcast within the next few decades, and if we do, a lot of the success will be attributed to the Drake equation.
It’s easy for your guitar playing to get stuck in a rut. It’s inevitable that when you really work on a style and sound of your own you can find yourself repeating the same things over and over, eventually boring yourself with your own playing. It can be hard to break out of this feeling, and it’s a major contributor to the dreaded writer’s block.
The beauty of playing rock music is that the electric guitar is such an expressive instrument and can offer you so many different sounds that with a little creativity you should be able to work in something new to your playing on a weekly basis. Thinking outside the box is vital and sometimes trying something completely crazy and different with the guitar can really spur your creativity. In this article I’m going to look at a few of the tricks and strange sounds you can make with the electric guitar. While some aren’t the most musical they’re definitely fun to play and may even inspire you to write a new song.
Harmonics are perhaps the greatest source of unusual sounds from a guitar. Played by lightly touching the string without pushing the fret, harmonics can be twisted and bent into all kinds of new shapes to give you new sounds. Try playing harmonics around the fifth and seventh fret before pressing down on the tremolo arm. You can try pulling up or wildly shaking the bar to create some really strange sounds. A locking tremolo is a fantastic tool when manipulating harmonics as it allows some really crazy dive bombs and flutter effects.
Another way to play harmonics is to tap them. Just like playing them on open strings, a fretted note will have a harmonic 12 frets, seven frets and five frets above it. Try tapping the higher fret with your right hand to produce the harmonic. Combined with some arpeggios this can make a normally straight-foward piece come alive. Try playing tapped harmonics with heavy delay and chorus effects, it is great for giving a large, dreamy sound.
One of my favourite ways to play the guitar in a different way is to use an Ebow. Short for electronic bow, an Ebow is a handheld device that produces a magnetic field around the string, causing it to vibrate. What this gives you is infinite sustain, making your guitar sound more like a violin or a cello. Combining this sound with heavy amounts of delay and the harmonic mode on the Ebow can produce really haunting effects and is great for atmospheric playing. A similar effect can be achieved with feedback or the more modern Fernandes Sustainer pickup.
If you’re still stuck for ideas and new sounds one of the most basic ways to kick-start innovation is just to try a different tuning. With my current band I tuned my guitars to a drop-C tuning, the change in sound of the guitar led me to write a whole load of songs and has really helped to carve out our sound. Tuning down can make those same boring chords suddenly seem much deeper and richer. In a similar vein using a capo can brighten up your playing and make everything seem fresh again.
Hopefully you don’t get stuck being bored of your own guitar playing, but if you do just try to think outside the box a little and learn some crazy new tricks. Even if you never end up using them in a song they may spark an idea that does get used. And failing that, you can just make some cool sounds, which is what the electric guitar is all about.
Games consoles are undoubtedly the most popular platforms for video games. The computer game industry is one that was born on the PC but has now migrated to the masses and their XBox 360s and Playstation 3s. The reasons for this are manifold and some of the advantages of consoles over PCs are huge. While PCs retain a sector of the market and remain strong in a few genres it is without question the era of the games console.
The most obvious advantage of a console, and probably the single biggest factor leading to their success, is the ease of use. To play a game on a console all you need to do is just put the game in the machine and turn it on. Installing a game on a PC can be a long and painful process as you make sure your hardware is up to the task, install drivers, clear hard disk space, patch the game, fix bugs and go through extensive copy protection. Playing games on a console is a painless experience, and it can often be far from easy on a PC.
Longevity is another factor behind console success. A few hundred pounds investment at the start of a console’s life will get you a guaranteed lifetime until the next generation. The Playstation 2 is still going after nine years, suddenly the initial £300 purchase looks cheap compared to the cost of keeping a PC upgraded over the same period. A console will always be able to play the latest games, while PCs will need constant enhancements. New graphics cards alone will be more expensive than a new console, and you’ll also need the expertise in order to fit the part, something that most people lack.
A good multiplayer console game can be enjoyed in the living room with friends. Multiplayer PC games are played alone over the Internet. While PCs will always give you a wider amount of people to interact with you’re always connected remotely. A games console can generate a genuine social environment and with the Nintendo Wii proving popular it is certainly something that games developers haven’t missed out on. The advent of online gaming for consoles will soon rule out any Internet advantage that PCs have as consoles move towards being a central entertainment device for the home.
For the majority of people consoles are easier to play games on, the controllers are ergonomically designed and easy to use. Many people find a keyboard and mouse too fiddly and certainly for many games they are inferior, only really retaining an advantage in FPS and RTS. The simplicity of design and ease of use is a major factor in console success.
Probably the second main advantage after ease of use is the games that are released for consoles. Most high budget blockbuster games see their first release on a console followed by a bug-filled rerelease on PC some months later. Because consoles have a higher gamer userbase developers will spend more money making games for the wider audience. As consoles integrate movies and web browsing into their functions they will most likely phase out the PC as an entertainment device. Because of this more developer time and money will go into console games, making them clearly superior. It’s never been a better time to own a games console, and the next generation looks set to take over all digital entertainment in the home.
If you ask anyone if they know what Apophis 99942 is then the answer will likely be a blank one. Ask the same question again in 2029 and then in 2036 then people will most definitely be more aware. Apophis 99942 is a near-Earth asteroid and for a brief while was considered the most likely object to collide with Earth. In 2029 it will make a record-breaking near miss of our planet and in 2036 it will return with a 1 in 45,000 chance of hitting Earth.
Apophis is estimated to be 415m long and incredibly heavy, in 2029 it will pass within the range of geosynchronous satellites. Objects of this size are only thought to pass this close every 1,300 years. It will be visible to the naked eye as it makes its approach and will appear as a starlike object moving across the night sky. When the asteroid was first discovered initial estimates put the impact probability at 1 in 37, moving it up to four out of ten on the Torino scale, the highest anything has ever been.
However with more work on computing the orbit of Apophis astronomers were able to rule out an impact in 2029 and state that an impact in 2036 looked unlikely. The asteroid was discovered and named by Roy Tucker and David Tholen. Apophis was the Greek name for the Egyptian god Apep the Uncreator. Apep lived in the underworld and tries to swallow Ra as he passes. Despite a seemingly appropriate name it is rumoured that Tholen and Tucker named the asteroid after the character of the same name from their favourite TV show, Stargate SG-1, a being who sought to destroy the Earth.
Although in 2008 the likelihood of Apophis hitting the Earth has been proven to be very small it did for a while start to make scientists wonder what the effects would be should the asteroid actually strike our planet. An object of the size of Apophis would generate an explosion with the equivalent energy of 880 megatons of TNT. By comparison the eruption of Krakatoa was 200 megatons and the Tunguska event released 3-10 megatons of TNT equivalent energy. The impact would be severe and affect a huge area, but thought to be light enough that the Earth would avoid some of the more serious events, such as an impact winter.
Although Apophis is considered a low risk, its initial status of 4/10 on the Torino scale prompted talk of how we would deal with any future Earthbound asteroids. Many possible ideas have been looked at including deflection and nuking. Deflecting asteroids is seen as favourable to blowing them up as all that may do is create a stream of smaller asteroids that still hit the Earth. To deflect an orbit of an asteroid a small craft would drill into the surface of the rock and then eject material to slowly move the asteroid off-course.
For the moment we’re safe from asteroid impact, but NASA cannot possibly track every single body out there. Thankfully our atmosphere takes care of much of the smaller bodies and provides fantastic protection from asteroid impact. However, there is one body over 1km in diameter with a probability of hitting Earth. Asteroid 29075 1950 DA is rated 2/10 on the Torino scale and will make its pass in the year 2880. Fortunately for us its still a long way off and gives us ample time to work out an effective defense mechanism. An object the size of 1950 DA would have serious consequences for human civilisation and be very harmful for the climate and biosphere. Luckily for us we have nearly 900 years to work on a solution.
Black holes are among the strangest objects in the Universe. Hard to find, hard to explain, hard to understand and hard to imagine they defy the known laws of physics at their centre and provide mind boggling results at their edges. A black hole is impossible to see but there has been enough evidence to certify their existence. They are an important part of the solar life cycle and perhaps an even more important factor in galaxy formation.
In 1785 a man named Peirre Simon Laplace concluded that if enough mass were packed into a sufficiently small space that the gravity would be so intense that not even light would be able to escape. The idea is based on escape velocities being proportional to the mass of an object. For example, the energy needed to escape the gravitational pull of Earth is 19,700 mph greater than what is needed to break free of the Moon.
Laplace theorised that when gravity reaches a massively high value that the escape velocity would be faster than the speed of light, trapping light particles and rendering the object invisible. During the early 20th century physicists such as Oppenheimer, Volkoff, Snyder and notably Karl Schwarzschild would refine the theory and provide mathematical formulae to back it up.
The only known way for a black hole to form is from the death of a massive star, this is the only way that such a huge mass can be packed into such a small volume. During the main phase of their life stars are trying to explode through nuclear fusion but at the same time are held together by their own gravity. These two forces balance the volume of the star and will define its size.
When the star runs out of fuel for nuclear fusion then there is no outward force and so gravity causes it collapse in on itself. The collapse heats up the core to a massive degree and will cause a supernova explosion. After the supernova all that is left of the star is a highly compressed core, continually collapsing under its own gravity. The gravity becomes so strong that light cannot escape and so a black hole is formed.
Black holes effect spacetime in strangely different ways to other bodies. They cannot be seen by visible light, but have a number of interesting properties. The defining feature of black holes is the event horizon, a real point of no return. The event horizon is the point at which the gravity becomes so intense the the escape velocity reaches light speed. The horizon surrounds the singularity at the centre of the black hole and effectively forms the mouth of the black hole. From the outside, nothing inside the event horizon can be seen.
Outside the event horizon objects can orbit the black hole like they would any other large body of mass. The escape velocity will increase the closer you get to the horizon, but at a large enough distance the orbit will be no different to orbiting a star or planet
Crossing the event horizon will prove fatal to anyone that tried. In theory if one were able to cross an event horizon in a spacecraft it would seem initially unremarkable. Far away objects would appear distorted due to gravitational lensing but you would still be able to see out of the black hole into space. As your craft flies further from the horizon it would experience tidal forces so strong that eventually it would torn apart, right down to the atomic level. The time frame for this happening varies depending on the size of the singularity at the centre but is typically just a few seconds.
What can be confusing is thinking about what a distant observer would see as your doomed craft flew into the black hole. As the approach to the event horizon is made the light will take longer and longer to leave the craft because of the intense gravitational pull. This would make it seem as if the craft is slowing down in time until it reaches a point where the light takes an infinitely long time to reach the observer. Time would appear to stop for an outsider, and it is a property that gave black holes their original name of frozen stars.
There is also the fact that the gravity will cause a massive amount of time dilation to occur, meaning that time actually will pass more slowly for objects close to a black hole than those far away. Both theories are correct and it is one of the most intriguing properties of black holes. In reality an observer would see the craft slow right down and appear more red as the light is red-shifted.
Black holes cannot be seen from Earth but can be detected in a number of ways. One is through gravitational lensing. According to Einstein’s theory of general relativity gravity distorts both space and time. A star or a planet will cause an effect similar to a heavy ball on a rubber sheet, and it is this effect which causes the orbits we can see today. Gravity can also bend light and an massively intense gravitational pull will bend light much more and distort the light from objects behind it. Black holes have been detected from Earth by observing the effects on the light travelling from distant stars such as duplicate images or intense brightening.
Black holes are thought to exist at the centre of most galaxies. They are the only known objects that can reach a sufficient mass within the volumes observed. The mass of supermassive black holes believed to be at the centre of galaxies is measured by observing the orbit speeds of the objects surrounding it. It is a technique that is used to similar effect to work out the mass of bodies in the Solar System such as the Sun and Jupiter.
In mid-2008 there were some fears that the Large Hadron Collider would create a micro black hole that would destroy the Earth. In reality these black holes would be far to small to do this and would evaporate almost instantly. Despite the fears being ill-founded the thought of the planet being swallowed by a black hole showed how much these enigmatic objects have captured the public imagination. They’re often used as plot devices in science fiction, and the mysterious nature of the event horizon further adds to their intrigue. Black holes are certainly one of the most interesting phenomena in the Universe, and let’s hope that we never get too close to one.
There are many drinks to enjoy in the World such as Kirks, Crush, Bundaberg, Bickford’s, Pub Squash, Solo, Almdudler, Latella, Pago, Red Bull, Teem, Grapette, Schincariol, Sukita, Cplus, Cott, Mr. Goudas, Canada Dry ginger ale, Bilz, Pap, Life Manzana, Sorbete letelier, Future Cola, Jianlibao, Smart, Quin, La Cigarra, limonada postobon, manzana postobon, kofola, Dansk citronvald, Faxe Kondi Jolly Cola, Supermalt, Nikoline appelsinvand, Country Club and Buratino.
Some others include Jaffa, Smurffi, Muumi, Pirkka cola, rainbow cola, Fanta, Gini, Joker, Orangina, Perrier, Mecca cola, Afri Cola, apfelschlorle, Deit, Libella, Mezzo Mix, Sprite, Spezi, Orka, grapefruit, Malt Extrakt, Campa cola, Frooti, Limca, Thums Up, Maaza, Mountain Dew, 7up and Slice.
These few aren’t the only ones, some people are also known to enjoy Doogh, Zam Zam cola, Tops, Ashi Mashi, Red Lemonade, Tanora, Score, Cadet, Club Lemon, Kulana, Country Spring, Club Lemon, kool kidz, Cade, Cidona, Super Drink, Spring, Kristal, Tempo, Coca Cola, Fanta Exotic, Fizzy Bubbleh and Zip.
To quench your thirst one may also wish to try one from a range of drinks that includes Aranciata, Chinotto, Crodino, Lemonsoda, Limonsata, Pelmosoda, Stappj, Lemonsoda, Ting, Sorrel, Caplis Soda, CC Lemon, Ramune, Am Bah Sah, Soju, Makgeolli, Kvass, Bitter Soda, Shafi, Mranda Orange, Kawther Cola, Krest, Kinne, Big Cola, RC Cola, Escuis, Manzana Lift, Yoli, Jarritos and Zaraza.
Personally I prefer to take a drink from a selection of Foxton Fizz, Wests, Eventybrus, Farris, Mozell, Rengnes, Solo, Shandy Cola, Amrat Cola, Cindy, Frost, Apple Sidra, Pepsi, Maaza Juice, Pulp, Simba, Sarsi, Jaz Cola, CHeers, Teem, Zest O Corporation, Extra Joss, Pipovitan, Vault, Sporade, Compal, BriSol, Snappy, Frutis, Coco Rico, Old Colony, Borsec, Dorna, Bucovina or Carpatina.
However if this isn’t enough for you then you could always choose from Irn Bru, POP, Yeos, Seasons, Justa, Pink Dolphin, Whatever, 100 Plus, Kofola, Vinea, Lift, Kas, Trina, Borddricka, Champis, Cuba Cola, Drink 21, Grappo, Guldus, Loranga, Siddni, Portello, Pommac, Pripps Energy, McCol, Da Jun Moon, Vitaly, Super Supau, Cola Turku, Barley Water, bitter shandy, cola, cream soda, dandelion and burdock, lilt, ribena, tango, tizer, vimto, Dr Pepper, ginger ale, Frostie, Iron Beer, Double Cola, Crush, Country Time or Jolt Cola.
These are all very nice drinks as you can imagine and can be found in many places all around the world. The next time you reach for a drink just think of what you could be having rather than that boring old glass of water. Billions of dollars has gone into making the perfect drinks and there is bound to be something out there that lights up your taste buds. Remember to try everything and one day you may find the drink that speaks to you.